Sky Reach
Leave orbit, land on procedural planets, then get pulled into dynamic space battles. A compact Three.js flex reportedly built in about 40 minutes.
A hand-picked arcade of ambitious, strange and genuinely fun games made with Claude, Opus 5.5, Codex, Cursor and more.
These are external games by independent creators, collected as a showcase—not copied or republished. Every entry links directly to the creator’s live experience and credits the reported AI stack.
Leave orbit, land on procedural planets, then get pulled into dynamic space battles. A compact Three.js flex reportedly built in about 40 minutes.
Showing all 20 games
Drive a yellow danfo minibus through Lagos traffic, load passengers at marked stops and beat the go-slow.
Explore procedural planets, leave orbit and get pulled into dynamic space battles in a No Man’s Sky-inspired world.
Roam Ximending on scooters and cars, tackle 93 missions and dodge the police in a Taipei sandbox.
A gummy bear survives a candy swarm that grows to 15,000 enemies, with auto-fire and evolving upgrades.
Solve cases with visible d20 checks, clues, interrogations and constrained accusations.
Secret roles, asymmetric night actions, discussion and voting in a browser social-deduction game.
Sword combat with light and heavy combos, perfect parries, dodges and boss duels across three chapters.
Deliver food orders around a cozy open-world city by scooter—as a capybara.
A time-travel GeoGuessr: explore 360° historical scenes and guess both the place and the year.
Explore a tiny shared world by biplane, magic carpet or boat.
Survive 15 minutes in a mosh pit where the death-metal lyrics are IKEA product names.
Multiplayer first-person space dogfights with sonar, boost and lasers.
Race other players to climb to the top and become king.
A short ASCII horror story about a solo descent beneath the Antarctic ice shelf.
Trim your sail to the wind, race daily and explore islands in a shared sailing sim.
A Three.js shooter rendered entirely in a hand-drawn doodle and sketch style.
Ride a bicycle through a stylized urban Three.js world.
Walk through a moving crowd in first person and spot the hidden character.
Four weapons, ADS, recoil and reload mechanics versus enemies that use cover and flanking.
Build around swarms, weapons and passives in the game credited as a major inspiration for Bearzerk!